In this video, I expand on the example from “Introduction to Matter.js” by adding angled static shapes and circular bodies to the physics simulation.
Next video:
Support this channel on Patreon:
Send me your questions and coding challenges!:
Contact:
Twitter:
The Coding Train website:
Links discussed in this video:
Matter.js:
The Nature of Code:
My Nature of Code playlist on Physics Engines:
Source Code for the all Video Lessons:
p5.js:
Processing:
For More Nature of Code videos:
For More Coding Challenges:
For an Intro to Programming using p5.js:
Help us caption & translate this video!