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Android Application Development Tutorial – 75 – Game Programming concept
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23 responses to “Android Application Development Tutorial – 75 – Game Programming concept”
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As specialist, I do believe Devomobiron Secrets is actually great way to make money from your first iphone & android apps creation without any programming experience at all. Why don't you give it a chance? maybe it'll work for you too.
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my respect
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Love the videos, and i ended up making an app of my own
check it out, its free and tell me if you like it 🙂
https://play.google.com/store/apps/details?id=com.clueless.helicopterteddy -
for those who don't understand scale:
Basically, scale is the moving speed of the ball, like in the GFX's View, scale of the ball is 10!
Do some math, you will understand it -
Scale should be fix, not depending on d. Like your screen size is fix.
Its faster to multiply , ie, value*0.0333 instead of value/30.
Later you,ll want to make an other thread updating x y which uses real time as basis
Now it depending on drawing and touch event frequency
Also, check out basic displacement dynamics -
Really could've done this simply with dx and dy bro. But like you said, it wasn't going to be all perfectly set up either.
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still did not answer my question 🙂 all the floats are representing pixels not just dX and dY. But np I understood it now 😉 you can say that '30' is the velocity to a certain extent as well.
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dX and dY are numbers based on pixels. Because there are thousands of pixels, Travis just divided by 30 to make the number smaller and more manageable.
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is it safe to say that 30 is the amount of different positioned balls that will be printed on the hypotenuse?
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Did not quite understand what the divide by 30 is for though 🙂
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thank you very much. i learning programming Android, all video that help me very much
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So true. People found tutorials on youtube. Started to watch. And now think they are pro game developers…
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It's called 'Travis effect' 😉
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awwwwwwww yea 125 more!!! keep up the good work travis!!!
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As always… Just because you watched all video, doesn't mean you know anything
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all the codes are on his website (mybringback). go to tutorials > android thenewboston > thenewboston sample projects
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oups forgot to tell you to put at ACTION_DOWN aniY=0; and aniX = 0; 🙂
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It would be better if we do in ACTION_UP aniX=fX-sX; and aniY=fY-sY; and after just place this code at if statments "if(aniX!=0&&aniY!=0){
x = x – aniX;
y = y – aniY;
}
and no bugs at all 🙂 Thumbs up if you done and agree with me -
trying to act smart?
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scaleX
saleX
sleX
seX 😉
sX
XD -
@hardipdpatel Object 🙂
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Here what is "ourSurfaceView" class or method or what?????
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first?
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