Game Maker Minecraft #11 – Item Drops

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Game Maker Minecraft

In this video we look at spawning the items that the player can then pick up to start building, crafting, etc. If you have any questions then be sure to leave a comment or contact me on twitter; realtutsgml. If you learned something then be sure to leave a like, comment, favorite and maybe even a share.

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20 responses to “Game Maker Minecraft #11 – Item Drops”

  1. Goktug Yilmaz Avatar

    Use:

    with(other) {
    instance_destroy();
    }

    In GMS2

  2. poeanater Avatar

    occasionally i'll get this message before i land on the ground how do i fix this?
    ############################################################################################
    FATAL ERROR in
    action number 1
    of Draw Event
    for object obj_ghost_block:

    Variable obj_water.isbreaking(100007, -2147483648) not set before reading it.
    at gml_Object_obj_ghost_block_DrawEvent_1 (line 3) – if(isbreaking)
    ############################################################################################

  3. Anonymous Gaming Avatar

    I saw the rendering video but is there a way to make it faster with the rendering in the game.

  4. RaNdOM SHiT Avatar

    wtf I just relized i got game maker studio pro for free

  5. DWRM Avatar

    How do u make it so that the drops dont become dirt?

  6. Gummi Koalabears Avatar

    I was looking through the playlist. by the name of the titles, i guess he never adds crafting…

  7. paulisawesome10 Avatar

    is there a way to do this when you have all of the items set as seperate sprites

  8. Power Michael Avatar

    How do we apply the whole breaking process to trees….. you totally skipped that ;(

  9. woowoo Avatar

    How to I make the terrain even?!?!?!?

  10. Jr Mynr Avatar

    help ! any ideas why this not work
    this is the error : FATAL ERROR in
    action number 1
    of Draw Event
    for object object_ghost_block:

    Push :: Execution Error – Variable Get -1.isBreaking(100014, -2147483648)
     at gml_Object_object_ghost_block_DrawEvent_1 (line 14) – if(isBreaking)
    ############################################################################################

    and here is my object_ghost_block script code
    if(index < 4 && isBreaking)
    {
    if(mouse_x > x && mouse_x < x + 32){
        if(mouse_y > y && mouse_y < y + 32){
            index++;
            alarm[0] = (tough * 30) /5;
        }else{
        index = 0;
             isBreaking = false;
        }
    }else{
          index = 0;
         isBreaking = false;
    }
    }
    else if(isBreaking)
    {
    index = 0;
    isBreaking = false;
    drop = instance_create(x,y,object_drop);
    drop.image_index = image_index;
    instance_destroy();
    }

    please tell me why it isnt working contact me @ skype: jr mynr
    or just leave a comment if its a simple bug

  11. Jack74r Avatar

    I would like to physical object_drop them to avoid overlaps that someone would have an idea? 
    Thank you for the tutorial

  12. YusakuGod Avatar

    next video do an inventory/ui

  13. Brian Y Avatar

    Keep it up, I am loving your tutorials and you seem to be going the distance as far as showing us how to make the real deal.

  14. Taylor Has Avatar

    I'd want the next one to be Inventory and crafting

  15. sam hallett Avatar

    +sam hallett Ok, no I haven't

  16. sam hallett Avatar

    Nevermind, fixed it

  17. sam hallett Avatar

    After I added ores, there are just huge blank chunks. Help?

  18. husein omerović Avatar

    Hmmm…just make it fall on the ground and it will be fine.

  19. Hans Lübeck Avatar

    Great new intro! You are amazing 😉

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