How to Make Video Games 18 : Make Ms. Pac-Man 2

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In the next 2 videos I’ll cover how to lock Ms. Pac-Man perfectly inside of the maze as she moves around. We will do this not through colliders, but instead by using pivot points, which will make the movement very clean and also resource light. We’ll cover how to Setup Pivot Points, Putting GameObjects in an Array, Selecting GameObjects in Code, Cycling through GameObjects in Empties, Moving Ms. Pac-Man, Animating Ms. Pac-Man and much more.

Thank you to Patreon supporters like the following for helping me make this video

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23 responses to “How to Make Video Games 18 : Make Ms. Pac-Man 2”

  1. Vitezslav Omelka Avatar

    Dude super difficult. Code could be done in no time in Phaser, and the map in Tiles, but i do understand your point with the collision. But, I would just make the collision rectangle of player smaller, then the sprite it self. Ill make this game tomorrow just for fun and to see what is what

  2. Rahul Prabhu Avatar

    Another great video! Can't wait for the next tutorial, Derek! Thanks so much!

  3. Angelina Jolie Avatar

    Awesome Tutorial as Always Derek ! Loving this series ! if you could include a basic/clone of Atari's Pitfall and RiverRaid it would be beyond awesome.

  4. thong nguyen Avatar

    Do you have tutorial for c++ ?

  5. GameCreator2004 Avatar

    Between Unity and Unreal Engine, what engine will you use to make a game.

  6. CobraL0rd Avatar

    I hope Pac-Man is the last 2d game in Unity. Looking forward to a Unity 3d up next.

  7. fcknpnks Avatar

    I'm pretty new to programming but have always been very interested. I started learning Java a few weeks ago and these videos have been very interesting to me. You do a great job of explaining everything step by step and showing everything. Please keep making these videos. I appreciate how much time you put into it and know the value of these videos.

  8. Nick B. Avatar

    Derek is it possible for you to create a Rogue tutorial?

  9. Andybaby Avatar

    Wow .. Are you actually going to do the (amazing) AI behind the ghosts?!?

  10. Markus Sulg Avatar

    Hi Derek! This series has got me hooked on programming and I really love how things are progressing so far. I can`t wait to learn more about making games and other things related to it. I am a 16 year old student and I have decided to try out programming and I will possibly have it as my future job. I have already watched the first 8 episodes of your C# tutorial, but I think I should also learn some other programming languages and other useful stuff like SQL, PHP, HTML and JavaScript. Please tell me what I should do next, so I could get more into programming and also secure my dream job.

  11. T Riddle Avatar

    Why have you got gravity set at 3 or won't it make any difference?

  12. Escape the Matrix Avatar

    You're a genius. I feel REALLY stupid. 🙁

  13. William Hall Avatar

    Great series, I really enjoy your tutorials! I would love it if you did a few videos on the Godot game engine, there are not enough good videos on the subject and the teaching is not up to the standard that I find in your videos.

  14. Aveesh Shetty Avatar

    Please make a Apollo Graphql tutorial.!

  15. CheerioFX Avatar

    Hey Derek Banas, first I'd like to thank you for your AMAZING content! I've found your tutorials extremely effective and easy to understand.
    Secondly, I'm looking into programming audio plugins(VST plugins), and couldn't find any good quality tutorials on YouTube, could you possibly start a series on it please?
    Your tutorials are always the best, and if you start a series on VSTs, it will fulfill the dreams of people wanting to create vst plugins.
    Thanks for reading my suggestion, Just let me know if you are doing a series on it! Thanks again!

  16. Shubham Misra Avatar

    After 2-D help implementing 3-D games too. Thanks in advance

  17. Kesye Hneb Avatar

    Hmm I hope this is last of How to Make Video Games tutorials, I think even 2 game tutorials would be enough… Anyways what are you doing next?

  18. Arren Avatar

    Interesting that you went with a grid system, and yeah I agree that collider can cause issues especially with narrow spaces. One way to solve the collider issue is to use a CharacterController component and just increase the skin width.
    There's also other options in the Physics manager to help too (can't remember off the top of my head)

    You could also have just used a NavMesh and it would of worked as well 🙂
    I think NavMesh would of been the easiest though since you wouldn't have to worry about running into any walls xD
    Literally it would just be define the static objects as impassable and bake the NavMesh. Then just move on the NavMesh a certain amount in a direction based on input 😛

  19. Mitesh Sharma Avatar

    You should have named it ms PACWOMAN …. lol

  20. DailyKidness Avatar

    My second favorite youtuber

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