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Get the game code:
In the last part of this tutorial I showed you how to make the PhotonTorpedo class using a UML class diagram.
In this tutorial, I show you how to make your space ship shoot the torpedos on the screen. As you’ll see, because I used good OOP design principles in the last video, adding the shooting feature will require very few changes.
All of the code above is heavily commented to help you learn.
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