Pygame (Python Game Development) Tutorial – 60 – Moving the Turret Part 2

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8 responses to “Pygame (Python Game Development) Tutorial – 60 – Moving the Turret Part 2”

  1. Shar7 well Avatar

    I've written this block of code inside the tank() function instead of solving the problem externally. I think that actually makes more sense, atleast for me.
    if turPos > 8:
    turPos = 8
    elif turPos < 0:
    turPos = 0

  2. Jerferson de Matos Avatar

    You are very intelligent

  3. uglee coder Avatar

    whens d 61st coming ??

  4. Edwin Eames Avatar

    This guy is deff an awesome python teacher.  More explanation and in depth of why would be helpful.

  5. PurpleTurtleX23 Avatar

    I was wondering if you could possibly go a bit more in depth? All I'm really doing is copying what you do…..so, at least for me, I'm not really learning why we do this, or why we do that, etc. It'd mean a lot to me.

  6. Tatrasiel R Avatar

    Thanks I will keep watching!

  7. Brady Gunter Avatar

    Here's some tips for you guys in the future(keep in mind my main language is Java, not Python):
    1. Try to make a utilities class or something, that way you can keep your collision boxes and drawing things neater.
    2. Use multiple files!
    3. Use more images, there's no shame in doing that.
    4. The more you draw rectangles and such in the raw code, the less neat it looks.

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