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In this video, I discuss the p5.js function createGraphics(). createGraphics() creates a 2D graphics “context” (also sometimes called “buffer”) that you can use as an “offscreen canvas.”

createGraphics() as WebGL Texture:

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Links discussed in this video:
p5.js reference:

Source Code for the all Video Lessons:

p5.js:
Processing:

For an Intro to Programming using p5.js:
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