This coding challenge is the second in a series on kinematics!
In this video I demonstrate forward inverse kinematics in Processing (Java) and create an eel or snake-like creature that follows the mouse.

Link to Part 1:
Link to Part 3:
Link to Part 4:

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Links discussed in this video:
Kinematics on Wikipedia:
Interactive Fish Aquarium Desktop Wallpaper:
Coding Math on Youtube:

Source Code for the all Video Lessons:


For More Coding Challenges:
For an Intro to Programming using p5.js:

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