Game Design as an Indie Developer

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In this video we look over how to start with game design using a pyramid scheme I have been using for quite some time now. If you have any questions then be sure to leave a comment or contact me on twitter; realtutsgml. If you learned something then be sure to leave a like, comment, and favorite.

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27 responses to “Game Design as an Indie Developer”

  1. Rup Avatar

    I learnt mainly low level programming(2.5 years, ASM and C) now doing some OOP for 2 months with CPP .
    I'll start some projects in 2017 end or 2018 so it will really help me 😀
    And don't fucking drive and look at the phone . We are telling this cause we care about you .
    Really thanks bro and good luck with your future projects and life .

  2. Dankest Elf Avatar

    Fuck that make 1 insane game! you will improve alot thru it.. Fez restarted 4 times million dollar success yo

  3. krompy Avatar

    Hi, I am in a group of 3 friends. We are planning on making an indie game! This helped a lot!

  4. Logan Fields Avatar

    Great advice man, I feel like this will help me out a lot, but what should I use to make and publish the games?

  5. ˙ ͜ʟ˙. Avatar

    you deserve more subscrubs

  6. ShookOnez ThaGhost Avatar

    Distracted driving much?

  7. TheRetroDino Avatar

    Hey Realtuts.

    I was wondering if you were gonna continue the Game Maker Language series you started teaching the actual language and such I found it extremely useful and just wanted to know if you were gonna continue it

  8. Mr Bobbin Avatar

    I don't think you realize how helpful this actually is. Thank you SO much.

  9. Master Indie Avatar

    This video explained project scope in a way I haven't heard anyone explain it before. Good video, I hope this helps a lot of devs starting out 🙂

  10. Guilherme Grillo Avatar

    Dont drive and look to your phone..
    It is stupid 🙂

  11. DemonicGaming15 Avatar

    I've basically followed these steps already. Did a few small games (not all published), a few medium games (which I then lost), but then went onto a 3D engine for a 'holy balls this is huge' game. It's a good tactic!

  12. CMDR Trevor Avatar

    I have started a bit of work on a very basic arena arena shooter, simmilar to unreal or quake but more simple. I'm debating on making it for pc or just android

  13. Red X Avatar

    You should use the Game Engine called Playir. They have a app for IOS and Android! It uses JavaScript to code BUT is mainly focused on non-code things so it makes it more interesting! I've used Playir a lot and love it! But sadly these people at Playir are unrecognized and they really do deserve more attention. Here's the website http://playir.com they also have a YouTube channel which deserves a lot more views too.

    Oh yes also the games can be played in HTML5 so it works on almost all platforms! You can also make Online Multiplayer games With less code and more visual! The Online multiplayer takes no time! No setups no downloads NOTHING! And it's FREE!

  14. Pavol Almasi Avatar

    Learn to crawl before you learn to walk. And walk before you run.

  15. MattThePotato Avatar

    nice pyramid, I'd make a few modifications and corrections, but for the most part its a solid pyramid for beginners 🙂

  16. s h a d ø w b a n n e d Avatar

    I would call this more of a training exercise. Or graduating from game dev university, from home of course.

  17. Epicnerd73 Avatar

    How long will it take someone who is familiar with Java to learn C++? I read somewhere that it should only take about a weekend since the two languages are very similar but not sure if this is true..

  18. Kahn Shawnery Avatar

    Excellent Advice. I'm currently doing one game a month to practice finishing. I like the idea of increasing the project scale in this fashion. I was going to do a full year of one month games, but you've changed my mind. I'll stop at 8 and then move on to medium sized projects.

  19. Kiril Raykov Avatar

    I love the idea for the new projects in future, but please, don't leave your current projects unfinished. 🙂 

  20. Lamevire Avatar

    Interesting. I think every programer is struggling with this problem. Especially when you are about to release informations about your half-finished game and none cares -> thats a total dealbreaker and you lose most of your motivation.

    Like you said, another person in your team who is as commited to the game as you are is the best what can happen but this is very rare for most of the game developers since they start small and alone.

    I created over 30 games, released like 20% of them and finished 0%. With finishing I mean having the game in a state like I planned to have it while start developing it. For example I planned to make a strategy game with like 10 races. I ended up having 3 races and released it but the feedback was not as great as I expected it to be and well, motivation was gone. 

    Another german youtuber made once a video exactly about this, which I found very useful and interesting. (If I find it, ill post it here again or summarize it)

    /Edit: Here you go german fans: https://youtu.be/_cyY73nihNA I hope you dont mind me posting this here. He is practically saying that most 1-person developers struggle with the same problem of doing too much at once. So his advice is: create a very small game, finish that game, then take that code and extend it to a new game. Because it helps you actually finishing a game 😛 Both solutions his and yours are good. I think a combination of both is the way to go.

  21. CocoOwnzU Avatar

    Why not wait until you're out of the car to make these videos?

  22. DevFactor Avatar

    RealTuts,

    What software do you use to make your thumbnails? They are really nice 🙂

  23. WideEyed Smiles Avatar

    Planned out something similar when I first started, whenever I had an idea for some big project I'd write it all out, then brake down its components into smaller sets of mechanics, then take the challenge of making a tiny game out of each of those pieces. Like a sidescroller with shooting, platformer puzzles, basic block physics, ai, and brawling elements. Brake that down into as many different games as possible, start on the easiest and work your way up. First worked on a platformer with just jumping puzzles (taught me level design), then remade it with push able blocks(physics), then remade that to include basic ai that could get squished(ai and ai death). Then made a side scroll brawler (1 room, random enemy spawn), then a platformer shooter. …. of course I rushed through all of it and my square blocks moving around all glitchy like was nothing to look at. If you're rushing through and you don't complete the little things, none of that experience will benefit you like it would have. 

    Really though, the best way is to start small, but what is absolutely necessary is to take your time and work through it completely. Write it out on paper first so you don't need to start a dozen times, write it small, and then stick to it. Whatever you do, stick to it.  

  24. Matin Avatar

    Thanks now i will try it 😀

  25. TunnelMan'sAfro Avatar

    How do I copyright a game? I spent about a year making one, but never published it because of this. 😛

  26. R3MIX MODZ Avatar

    I have a question. On websites like kongregate or addictinggames the video game websites, what language are they made in?
    btw i love the car vlogs haha

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