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In this part of my Video Games Tutorial we will continue to design our Zelda clone, but this video is also a stand alone tutorial. We’ll be taking a look at how the Tiled Map Editor can make it easy to design levels. We’ll then bring those levels into Unity with Tiled2Unity. As an added bonus I’ll show you a quick way to fix Sprite Tearing.

Thank you to Patreon supporters like the following for helping me make this video

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