Representing Character Data – Java Game Dev #9

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In this video we take our JPanel and begin to build a data representation we can draw on the game board. Using 2d arrays, we model a 20×20 map which will be filled with a variety of objects. This map will hold player data, trail data, and even (possibly) obstacle data!

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2 responses to “Representing Character Data – Java Game Dev #9”

  1. Demon Singh Avatar

    what is with blank screen

  2. CIRUS MEDIA Avatar

    Nice content… this video was enough to make me sub!

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